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Static mesh Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated, as they ''can'' be moved, scaled, or reskinned in realtime. Static Meshes can create more complex shapes than CSG (the other major part of map architecture) and are faster to render per triangle. ==Characteristics== A Static Mesh contains information about its shape (vertices, edges and sides), a reference to the textures to be used, and optionally a collision model (see the simple collision section below).
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Static mesh」の詳細全文を読む
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