翻訳と辞書
Words near each other
・ Static in Stereo
・ Static in Transmission
・ Static induction thyristor
・ Static induction transistor
・ Static interpretation of time
・ Static key
・ Static library
・ Static lift
・ Static light scattering
・ Static line
・ Static line (disambiguation)
・ Static Line (magazine)
・ Static Major
・ Static margin
・ Static memory allocation
Static mesh
・ Static Migration
・ Static mixer
・ Static Nocturne
・ Static Nunatak
・ Static on the Airwaves
・ Static Peak
・ Static Peak (Colorado)
・ Static Peak Divide
・ Static pressure
・ Static Prevails
・ Static program analysis
・ Static random-access memory
・ Static relay
・ Static Revenger


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Static mesh : ウィキペディア英語版
Static mesh
Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated, as they ''can'' be moved, scaled, or reskinned in realtime.
Static Meshes can create more complex shapes than CSG (the other major part of map architecture) and are faster to render per triangle.
==Characteristics==
A Static Mesh contains information about its shape (vertices, edges and sides), a reference to the textures to be used, and optionally a collision model (see the simple collision section below).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Static mesh」の詳細全文を読む



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